Topics
- Keyboarding
- Microsoft Office (Word, Excel, Powerpoint, Access)
- Software Installation and Evaluation
- Electronic Information
- Multimedia presentations
- Ergonomics
- IT in the workplace
- Programming basics in C++
- Website Creation using XHTML 1.0 Transitional
Rationale
IT 9/10. The student will develop an understanding of the fundamentals of information literacy and the tools required to prepare for, and participate in, an evolving information-based society. The course will focus on the student as both a user of software (ie. MS Office) and a developer (ie. Programming).
Evaluation
- Homework assignments and projects: 60%
- 4 Unit Tests and Quizzes: 40%
- Challenge Assignments: up to 5% may be added to your final grade
Topics
- The Internet as a development environment
- Modern web site design using XHTML and CSS.
- Basic Programming in Java
Rationale
ICTP 11: Web Development and Software Development is designed to introduce you to topics in IT development. No technical ability is assumed, however learning opportunities for technically minded students will be available.
Evaluation
- Homework and Quizzes: 40%
- Major Projects (2): 30%
- Unit Exams (3): 30%
- Challenge Assignments: up to 5% may be added to your final grade
Topics
- The Internet as a development environment
- Modern web site design using XHTML and CSS.
- Basic Programming in Java
Rationale
ICTP 11: Web Development and Software Development is designed to introduce you to topics in IT development. No technical ability is assumed, however learning opportunities for technically minded students will be available.
Evaluation
- Homework and Quizzes: 40%
- Major Projects (2): 30%
- Unit Exams (3): 30%
- Challenge Assignments: up to 5% may be added to your final grade
Topics
- Advanced design of dynamic web applications.
- Object Oriented Programming in Java
- Team skills
Rationale
ICTP 12: Web Development and Software Development is designed to prepare you for a career in software or web development.
Prerequisites
ICTP 12 is a fast paced and challenging course. Students MUST have previous experience in Java programming and in using XHTML to design web pages. Any student who is uncomfortable with these topics should enroll in ICTP 11.
Evaluation
- Individual Homework Projects: 20%
- Unit Tests: 30%
- Quizzes: 10%
- Java Game Group Project: 20%
- Web Site Group Project: 20%
- Challenge Assignments: up to 5% may be added to your final grade
Topics
- 3D Design
- Basic 3D animation using Blender
Rationale
ICTX 11/12: 3D Animation is designed to introduce you to the world of 3D graphics and animation. No technical ability is assumed.
Evaluation
- Assignments and Quizzes: 100%
- Challenge Assignments: up to 5% may be added to your final grade
- The classroom computers are PC's running Windows XP.
- Classroom Computer Use: The lab computers are to be used for class projects ONLY during class time. Students who use computers for activities that are not class related (email, surfing, homework for other courses, chat, games) will lose computer privileges.
- Computers at Home: All software except MS Office is available online for free download for Windows machines. Therefore most students will be able to work on course material from home. Students without a computer, running Linux, or with a MacIntosh computer, will need to make use of classroom and library computers outside of class time. The ICT lab will be open at least two hours/week and the library is open 7:30 - 4:00 Monday to Thursday, 7:30 - 2:00 Friday.
- Arrive Before the Bell: Late arrivals disrupt class. If class has started when you arrive, the door will be closed. Please do not knock. The teacher will let you in when it is appropriate. Come in quietly.
- Attendance is mandatory. A lot of material is covered each day and most students find it difficult to catch up even after missing just one class. In ICTP 12, your group depends on your commitment to the project.
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Missed Classes: Students are responsible for all information covered in class. If a class is missed, it is up to the student to get notes and assignments from the teacher or another student.
* Missed Quiz:
- if an absence is unexcused, the student will receive a score of zero
- if an absence is excused, the quiz will not be counted toward the final grade
- if an absence is unexcused, the student will receive a score of zero
- if an absence is excused, the test will be written on the first day that the student returns to class
- Ipods/Cell Phones/PDA's/MP3 Players must be turned off and in your bag.
- Food and Drink are not allowed in the lab.
- Assignments: All assignments are to be complete and handed in on time. Most assignments are posted on the web site. Late assignments will be accepted until the solutions are posted OR the unit ends, which ever comes first. There will be a 50% penalty on all late assignments.
- Homework: Students will not always be able to complete assignments in class time. The lab will be open at least two lunch hours a week for extra computer time (please see Ms. Wear). In addition, work may be completed on designated library computers or at home.
- Notes and handouts are to be kept in a binder or notebook in an orderly fashion.